返回列表 回復 發帖

wzja Christian loubouitn outlet qqtd

MonoGame Tutorials
I've started the procedure of porting my XNA tutorials about to MonoGame. MonoGame is undoubtedly an open up source implementation of XNA. On 1 hand, there are a few ways that MonoGame has XNA defeat. It can focus on a wide range of a great deal more platforms, such as Android, iOS, christian louboutin replica  Linux, Mac, and Home windows 8. Alternatively, www.freereplicachristianlouboutin.com  its development is a bit more fragmented (an inherent piece of most open up resource assignments) and usually there are some bugs in it that XNA does not have. In general, it is a fairly wonderful venture, in addition to a very good substitute to XNA.
I'm bearing in mind the quantity of of my tutorials to convert to MonoGame. This is a significant endeavor, christian louboutin replica  and it will just take time, so remember to wait and see, and you should take a look at again regularly. Considering that this is often based upon my XNA tutorials, christian louboutin fake shoes  once you get done below, and want additional material, i suggest you hop over to my XNA tutorials and see what else is obtainable. These tutorials clarify a bit about what MonoGame is, replica christian louboutin  techniques to install the necessary (cost-free) software systems make use of MonoGame, and how to accomplish many of the general facts in it. The moment you've got been thru these number of tutorials, it is possible for you to to go on to only about just about anything that you simply want, christian louboutin outletwww.handychristianlouboutin.com  despite the fact that I recommend going on the 2nd tutorials subsequent, after which you can the 3D tutorials, and get the remainder of your tutorials as you will want them.
Visit the Becoming Started out Tutorials
This really is many of the MonoGame tutorials which i have in the second. I intend on introducing a good deal more on the in the vicinity of potential, so you should check out back before long.
Moreover, it's commonly pretty very easy to port XNA code more than to MonoGame, so look into all of my XNA Tutorials. You will find a virtually limitless variety of them, the majority of which may want to deliver the results without the need of issue.
But even while we are at it, remember to allow me to determine what you might be seeing when you investigate MonoGame. Did you find a tutorial that doesn't port right greater than? Have you been managing right into a MonoGame unique predicament? Is there anything at all exact that you need to find out included initial?
  
   http://www.wanliact.com/discuz/forum.php?mod=viewthread&tid=49101
  
   http://www.keno365.net/bbs/forum.php?mod=viewthread&tid=66442
  
   http://www.yaoweiol.com/bbs/forum.php?mod=viewthread&tid=97655
  
   http://www.6818good.com/forum.php?mod=viewthread&tid=283739
  
   http://bbs.qqkm.cn/forum.php?mod=viewthread&tid=63158
返回列表